Browser-local readiness checklist

Build Pipeline Health Check

Answer a few practical questions about your Unreal or game build path. The checklist stays in this browser and points to the next delivery boundary worth improving.

This is a planning signal, not an engineering-maturity grade.

Six required boundaries

Score normal operating behavior.

0 of 6 complete

Shared score choices

Choose the description that best represents normal operating behavior, not an exceptional success or failure.

  1. 0Unknown or ad hocUnknown or ad hoc; there is no dependable owner or recovery path.
  2. 1Manual and person-dependentKnown, but manual and dependent on specific people or machines.
  3. 2Partly documentedDocumented in parts; ownership or results are inconsistent.
  4. 3Repeatable and recoverableRepeatable, owned, and recoverable under normal operating conditions.
  5. 4Proven and observableRoutinely proven, observable, and tested at the weak boundaries.
Reproducible buildsHow reliably can a clean builder reproduce a known client or server build from declared inputs?

Required: choose one score

Windows/Linux buildersHow reliably can the team replace, recover, and observe its Windows and Linux builders?

Required: choose one score

Source and branch flowHow controlled is the path from reviewed source changes to a releasable branch?

Required: choose one score

DDC, cache, and artifactsHow clearly are reusable caches separated from traceable release artifacts?

Required: choose one score

Client/server deliveryHow reliably does the release path prove client, server, and content compatibility before promotion?

Required: choose one score

DCC and operational handoffHow controlled are content validation, operational recovery, and handoff ownership?

Required: choose one score

Turn the next boundary into an operating plan.

Explore game-infrastructure delivery support or start a conversation about the boundary creating the most risk.