About Merlin Mines
Game infrastructure and build engineering for AA studios.
Merlin Mines brings senior platform engineering to the systems game teams depend on: builds, source flow, release operations, and studio tooling. The work starts from the actual delivery path, then leaves the team with a smaller operational surface, clearer ownership, and a system it can run.
What we do
Build and release systems: reproducible Windows/Linux builds, artifact traceability, and dedicated-server delivery
Perforce source flow: automation, review boundaries, and integration paths that support release work
Builder fleet operations: recoverable environments, shared caches, and clear workspace policy
Content and studio tooling: practical DCC gates, utilities, runbooks, and operating standards
How we work
We start with discovery to confirm priorities, map the system, identify risks, and define success criteria. From there, we deliver in one of three ways:
Fixed-scope build and platform projects with clear milestones
Ongoing game infrastructure partnerships for continuous improvement and support
Embedded build and platform support when you need added capacity
Founder-led
Merlin Mines is led by Walter Day. His background spans secure automation, cloud platforms, and production delivery systems. The work now focuses on the build, release, and platform systems game teams depend on.
Track record
Platform engineering focused on builds, source flow, release operations, and the tooling that connects content creation to delivery
Experience building secure automation and reliable operational handoffs for critical delivery systems
Complex infrastructure transitions and migrations with controlled access, operational continuity, and documented recovery paths
Delivery across cloud infrastructure, CI/CD, automation, and production operations
Ready to talk?
Request discovery and we'll confirm fit, define success criteria, and outline a practical execution path.